From a young age, I have always had a passion for creating characters and the worlds they live in. I am a detail-oriented and determined professional artist, and exceptionally qualified to work in a highly collaborative and deadline-based studio setting. I am confident that my creativity and skills are well-aligned with the responsibilities of such roles, as well as the atmosphere upheld therein.

As a multifaceted artist and designer, I am inspired by all things imaginative and fantastical. My personal artwork is driven by the beauty of nature and the chaos of the animal kingdom. Having built my own graphic novel universe, The Tales of Reverie, my approach to character design embodies the notion that each mood and attribute of a character must begin at the pen stroke.

Over the last decade, I have worked as an illustrator and designer on a variety of projects. Most notably, I had the pleasure of designing backgrounds and worlds for The Midnight Gospel on Netflix. I was excited by the opportunity to work with a close-knit team of artists that value creative ideas and exploration within the story-crafting process. This project highlighted my determined work ethic while collaborating with fellow artists, both locally and remote, to successfully deliver the vision of Pendelton Ward’s unique worlds. Becoming accustomed to Titmouse’s animation processes was paramount, mastering my animation design skills using a Wacom Cintiq in Adobe Creative Suite. The extraordinary worlds we created for Clancy to explore melded seamlessly with my personal imaginative art style. 

My animation industry experience was set in motion by my time at Clambake Animation, designing backgrounds and props for a series on Cartoon Network’s Adult Swim. This being my first experience in the animation industry, I was quickly able to translate my traditional arts background into the fast-paced, collaborative studio environment. Although the learning curve for drawing in Photoshop on a Wacom tablet was steep at the time, I successfully created quality background designs on a tight production schedule that compelled me to sharpen my skills with agility and determination.  

My versatility in animation design was strengthened when I entered the world of video game design. Designing for Hitpoint Games allowed me to hone my Adobe design skills, creating concept art of scenes and other elements for 3D artists to model. This role pushed my digital art skills even further, as I was introduced to the video game industry pipeline and programs such as Autodesk Maya and ZBrush. 

I was an Illustration Master Course (IMC2019) Alumni and was awarded the STARS grant from the Massachusetts Cultural Council where I taught comics and animation in Boston Public Schools. In 2016 I was selected as an Assets for Artists Residency in The Studios at the Massachusetts Museum of Contemporary Art (Mass MoCA) where I was the first artist to ever produce sequential artwork in the program. Over the past few years I've lectured and given portfolio reviews to students at Massachusetts College of Art & Design and Pioneer Valley Performing Arts Charter Public High School